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The latest version of Third Crisis is now available to the public! We’re super happy with how 0.3 turned out and we’re excited for 0.4 to go into early access in the future!
This release adds three new CGs revolving around Jewel, and multiple new sex scenes that can be discovered. There is also the ability to get drunk which will allow you to access scenes specific to being drunk.
In addition to new content, we’ve also added a ton of quality of life fixes as well as new systems that will be built upon further in future releases. Check the patch notes to see all the wonderful things we’ve added!
Bartender 3 1 2018 Date
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- Added more main story content including two new missions that contribute to an overarching one.
- Added new areas like a shower to the motel, toilets to the bar, a storehouse, and a couple new house interiors to Carceburg.
- Added multiple new character systems (Stats, Effects, Equipment Slots) with accompanying status menu.
- Added perversion and affection systems that allow you to unlock new optional scenes.
- Added outlines to interactable objects to replace the little dots that would let you know they could be used before.
- Added alcohol item with drunk effects that allow you to access scenes you can’t normally.
- Added cum that scenes can apply to the character sprite during dialogue which NPCs will react to.
- Added exclamation marks that display over the target of a mission task to show you where to go to progress the task.
- Added exclamation marks to dialogue choices that progress or start missions.
- Added three new CGs (with around 2-6 variants each) that feature Jewel, the dancer of the Carceburg bar.
- Added four new conclusion scenes to townhall cleaning, one shower scene, multiple drunk related scenes in the bar, multiple scenes featuring Jewel, three new prison scenes, and a steamy conclusion scene.
- Added more support for visual scripting in items, effects, and stats for faster content creation and iteration.
- Modified interactables to be way easier to interact with, and also made interior exit doors exterior passages only require you to run into them to use.
- Added a task target to the window of the prison for the distraction option of the prison bugging task.
- Added a task target to the man that you hand plates to in the bar.
- Added a task target to the pathway to the left of Carceburg that triggers the whiskey mission.
- Added a task target to the place where you put the motel report for the motel owner’s errand.
- Added task targets to all the bug locations for the explosives mission.
- Modified all non-level changing doors to simply open on touch and not force you to move forward with an interaction.
- Modified the dialogue UI to allow you to progress it by clicking anywhere on the screen instead of only on the textbox.
- Modified dialogue choice buttons to have a small delay before you can select them to avoid misclicking a choice when rapidly clicking through a dialogue.
- Modified the main content finish notification dialogue to turn it into a confirmation that requires input to remove so you can’t miss it.
- Modified task names so that you know which ones are still in development and which ones you can actually complete.
- Modified the gallery to be global across all saves and made it pull from any save that you have in your save folder without having to load the save.
- Fixed an issue with the gallery not saving properly (this unfortunately won’t retroactively add scenes that hadn’t saved properly).
- Fixed the drunk stage interactable not appearing properly.
- Fixed an issue where drinking multiple alcohols would make the screen go black, now you can’t drink when drunk.
- Fixed multiple issues with the measurement scene’s state machine.
- Fixed an issue where the desperate man scene wouldn’t reset daily.
- Fixed an issue with the trigger on the alcoholic guard playing a dialogue reminding you to talk to the bartender when you already talked to the bartender.
- Fixed an issue where you could still ask the motel owner about his errand after already completing it.
- Fixed inventory menu not refreshing properly when an item is added while the menu is open.
- Fixed lighting issues with characters not being lit properly at certain times of the day.
- Fixed an issue where you could still ask the black market man about the explosives after already obtaining them.
- Fixed an issue where watching the final main content scene from the gallery would add a screen fade and never remove it.
- Fixed an issue where wandering NPCs would keep wandering even when you’re talking to them.
- Fixed an issue where townhall visitors wouldn’t be lit properly when spawning in.
- Fixed a lot of memory optimization issues, WebGL should now crash way less due to memory problems.
- Fixed an issue where the drunk effect was starting a corrupt dialogue when being removed by loading a game without the drunk effect.
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Bartender 3 1 2018 Full
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